![]() ![]() Its neither a challenge really and i dont see any reward in doing it, especially since one of the weakest and inbalanced attack moves in the game seems to get a major spotlight here.Ī.) Endless Climb: You climb endlessly with continuedly growing difficulty. Its just grindy, doesnt need any skill, is totally boring, doesnt add anything to the gameplay.Īnd all the areas are the same in that regard.Ĭhallenge Mode could be really cool, if it was featuring somewhat interesting ideas.ġ.) Just scrap what is currently in it entirely. Maybe A because you got hit by a spiketrap somewhere. Which has me jumping down to do a Hellbreak attack on it, other demon spawns so i jump back up to do the same with it, Demon spawns on the bottom spawnpoint again, rince and repeat until you meet the Elite, kill it fast with a few slashes, rince repeat for 2 more rooms with standard enemies and 2 spawnpoints = S rating. No problem, if you somehow get hit, restart, spam jump button again, lucky run, S rating, difficulty 7 unlocked, but just a waste of time so i stop here.īloodlust is just tedious busywork and not fun at all.Ĭitadel of Faithless has a total of 2 spawnpoints for monsters. It basically comes down to "does one enemy do a random attack at one point (not even in your direction) and cause damage so you call down, or not". I went up to difficulty 6 without even actually doing anything more than pressing the jump button.Ī few new attempts were necessary because of the high luck portion involved. The Hellrisen Mode is stupidly luckbased and needs no effort or skill. The tasks are really not fun, often based on luck, busywork and partially completely disbalanced.įor example fighting Dagon in the Godslayer Challenge on difficulty 3 or whatever is absolutely easy, but fighting the dude in the Cytadel is neigh impossible but at least tedious on Difficulty one. ![]() I think the entire challenge mode needs a rework. ![]()
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